StreetTechPro

One address, three worlds, every platform

October 24, 2026 · Minecraft

For a while, "the server" was one vanilla Java world that a few friends and I had been playing on. Then the requests started: can we have a fresh survival world? Can someone join from a tablet? Can a friend join from their Xbox? Each one is easy on its own. All of them together, without breaking the world everyone had already sunk hours into, took a bit more planning.

The ground rules

Before anything else, the group agreed on a few rules:

The shape of it

The trick that makes "one address, many worlds" work is a proxy. Players connect to a single front door (we use Velocity), and it hands them off to whichever world they pick, without disconnecting them. Behind the proxy are four servers:

Keeping the original world untouched

This was the one change I treated like production. A proxy needs each world server to trust it, which normally means swapping vanilla Minecraft for a modded server. The popular choice, Paper, reorganises the world folders when it first starts. That's fine for a new world, not for one people have put real time into.

So Classic moved to Fabric instead, with a small mod that lets it sit behind the proxy. Fabric leaves the world files exactly as they are. The change followed the same routine I'd use on any server that matters:

The first test login put me back in the exact spot I'd logged out, with everything in my inventory. The rollback never got used.

Letting Bedrock and Xbox players in

Java and Bedrock editions don't speak the same language. Geyser translates between them, and its companion Floodgate lets Bedrock players sign in with their Xbox account instead of needing a Java one.

Consoles were trickier, because Xbox doesn't let you type in a server address. The workaround is a little extension that signs into a spare Xbox account and shows the server in that account's friend list. Friends add it, and the server appears under Friends → Joinable like any friend's world.

Still open Joining through the Xbox Friends tab works inside my house but not from outside yet. It's a known bug in the current version of that extension, with a fix expected alongside Minecraft's next update. Phones, tablets and PCs on Bedrock can already join from anywhere by adding the server address.

What I'd tell someone doing this

Next up: the lobby, which turned into a much bigger project than planned. That story is here.

Under the hood
  • Proxy: Velocity with modern player-info forwarding. The world servers only accept players the proxy vouches for (a shared secret), and they only listen on the host itself, so they can't be reached directly.
  • World servers: Paper for the lobby, Survival and Peaceful. Classic runs on Fabric with FabricProxy-Lite, the least invasive way to put an existing vanilla world behind a proxy.
  • Bedrock and Xbox: Geyser and Floodgate run on the proxy, so every world gets crossplay without per-server setup. MCXboxBroadcast handles the Xbox friend-list trick.
  • One name, inside and out: split-horizon DNS. At home the name points straight at the server, everywhere else at the public address, so the same server entry works on every device without router hairpinning.
  • Hosting: everything runs in one Windows virtual machine, managed with AMP from CubeCoders, which also handles scheduling and backups.